Ok So I have a link like this:
Application.OpenURL(fbURL +
"?app_id=" + appId
+ "&href=" + WWW.EscapeURL(link)
+ "&name=" + WWW.EscapeURL(name)
+ "&caption=" + WWW.EscapeURL(caption)
+ "&description=" + WWW.EscapeURL(description)
+ "&picture=" + WWW.EscapeURL(picture)
+ "&redirect_uri=" + WWW.EscapeURL(redirect));
which allows users to share something on facebook based on those parameters(name,link,caption,etc which are all strings). fbURL is just "http://www.facebook.com/dialog/share", and appId is the Facebook id of my app.
Now I want to open this type of link in the Facebook app for android if it is installed on the device, else I want to open this in a browser. I already know how to open it in the default browser but I can't open it in the native facebook app. I've already tryied
Application.OpenURL("fb://"+fbURL +
"?app_id=" + appId
+ "&href=" + WWW.EscapeURL(link)
+ "&name=" + WWW.EscapeURL(name)
+ "&caption=" + WWW.EscapeURL(caption)
+ "&description=" + WWW.EscapeURL(description)
+ "&picture=" + WWW.EscapeURL(picture)
+ "&redirect_uri=" + WWW.EscapeURL(redirect));
Can you help me please? Thanks.
↧
Open facebook sharing link in the facebook app.
↧
Frictionless requests on facebook
Facebook frictionless request is not working in Unity 5.3.1. It does not show the check box "Don't ask again before sending requests to these friends from this app".
I am using facebook unity sdk 7.3.0 and initilising from unity using FB.Init()
↧
↧
Changes that edge it pulls uptown
Changes that edge it pulls uptown and makes it a straight shot so the reason America has so much acid reflux is we have changed elemental change the angle or some recognize what I need to do a show you two or three things here I'm and this is the main gestation there's sustenance descending into the stomach and their agreements and I'm [Nitric Storm][1]
http://masspmmusclegrowth.com/nitric-storm/
[1]: http://masspmmusclegrowth.com/nitric-storm/
↧
Creating and saving/overriding a sprite asset at runtime?
Hey everyone.
I know it's possible to create/save/override new assets in the editor using AssetDatabase.CreateAsset(), but is there any alternative for within the built player?
I have scripts set up to grab a user's Facebook friends and their profile pictures to display on a custom screen, which all works perfectly as is, but I figured it would be more efficient to somehow store and save the retrieved images to reference later instead of grabbing them all again every time. Can this be done?
↧
I need help with Facebook
I am new to this topic and all I know is from what I found on Internet so there are many voids. For now I want to login from Facebook and retrieve e-mail address. If I "Build" it as .exe the scrips are not working although in Debug they are working. So I made it as api and as api it only accepts login from developer account but I expect the user to login now so any account should work. Help me with as much explanation you can provide. I am using facebook-unity-sdk-7.4.0 and following script code to try login and get First name
void Awake()
{
FB.Init (SetInit, OnHideUnity);
}
void Start(){
DontDestroyOnLoad (this.gameObject);
}
void SetInit()
{
if (FB.IsLoggedIn) {
Debug.Log ("FB is logged in");
} else {
Debug.Log ("FB is not logged in");
}
DealWithFBMenus (FB.IsLoggedIn);
}
void OnHideUnity(bool isGameShown)
{
if (!isGameShown) {
Time.timeScale = 0;
} else {
Time.timeScale = 1;
}
}
public void FBlogin()
{
List permissions = new List ();
permissions.Add ("public_profile");
FB.LogInWithReadPermissions (permissions, AuthCallBack);
}
void AuthCallBack(IResult result)
{
if (result.Error != null) {
Debug.Log (result.Error);
} else {
if (FB.IsLoggedIn) {
Debug.Log ("FB is logged in");
} else {
Debug.Log ("FB is not logged in");
}
DealWithFBMenus (FB.IsLoggedIn);
}
}
void DealWithFBMenus(bool isLoggedIn)
{
if (isLoggedIn) {
FB.API ("/me?fields=first_name", HttpMethod.GET, DisplayUsername);
}
}
void DisplayUsername(IResult result)
{
if (result.Error == null) {
DUsername = "Hi there, " + result.ResultDictionary ["first_name"];
SceneManager.LoadScene("Login");
} else {
Debug.Log (result.Error);
}
}
Although I tried to get name in String variable "DUsername" I am looking to get e-mail.
Please help me with getting mail id and login with non developer accounts as well.
↧
↧
error CS0246: The type or namespace name `FBResult' could not be found
Dear unity devs,
I am implementing facebook authentication with photon networking, I had problems with keytool and openssl but those are solved :)
The next problem is I couldn't find any sollution on the web for this problem:
error CS0246: The type or namespace name `FBResult' could not be found
I am using the script Photon has on their website.
https://doc.photonengine.com/en/pun/current/tutorials/pun-and-facebook-custom-authentication
void Awake()
{
FB.Init(SetInit, OnHideUnity);
}
private void SetInit()
{
enabled = true;
if (FB.IsLoggedIn)
{
Debug.Log("SetInit()");
OnLoggedIn();
}
}
private void OnHideUnity(bool isGameShown)
{
Debug.Log("OnHideUnity()");
}
void LoginCallback(FBResult result)
{
if (FB.IsLoggedIn)
{
OnLoggedIn();
}
}
↧
Facebook login for users
I don't have much idea about unity so I might be asking something obvious. I made an app with Facebook login using "facebook-unity-sdk-7.4.0". During debug mode login is through Developer account Access Token, which I am sure is the way it should be but even after Build the app is bound to developer account login, for any other user it gives a message> App not Setup: This app is still in> development mode, and you don't have> access to it. Switch to a registered> test user or ask an app admin for> permissions.
↧
Facebook API Score - Can not Get my score
Hello guys! all right?
recently did a deployment in a game to log on facebook. I went through all of the application submission process, could approve all permissions, including "public_profile", "publish_actions", "App Details". In test everything works fine. I can submit the score and get her normally and everything is displayed within a classification by the book. However, when I do the install mode of the game on my phone and I'll do the tests the score is always zero and in the standings, just my appears.
I do not know what can be wrong.
What might be causing this problem?
The permissions for the application on facebook.
![alt text][1]
The game settings on facebook
!
The classification within the Unity
![alt text][2]
[1]: /storage/temp/64611-2016-02-25.png
[2]: /storage/temp/64613-screenshot-2016-02-25-04-04-42.png
↧
Norton detects UnityWebPlayer as security risk
I just pushed out a new client to Facebook Canvas and I'm seeing a whole host of users reporting issues with their antivirus software not allowing them to run the game.
We upgraded from running Unity 4.5.4 to 4.6.9.
One user reported the following from Norton Download Insight
mscorlib.dll, system.core.dll, mono.security.dll, unityengine.dll, crossdomainpolicyparser.dll all quarantined by WS.Reputation.1
Is there something Unity can do to get these files off of Norton's quarantine list, or are there instructions I can give to my users about how to resolve this on their end?
↧
↧
After Update FB SDK 7.3.0, FBlogin() is not working. It is showing error dialog.
Hello buddies, Plz help me , recently I have updated my Facebook SDK 6.2.0 to 7.3.0 and after updating I am not getting login dialog window on android mobile but share windows is working perfectly, there are various changes in SDK 7.3.0 all API gets changed but I have successfully implemented again.
void FBLogin ()
{
FB.FacebookImpl .LogInWithReadPermissions (new List () { "public_profile", "email", "user_friends" }, AuthCallback);
}
While I am calling above login method on OnGUI() method giving a FB dialog window which has an error as shown in screenshot below.![alt text][1]
[1]: /storage/temp/60402-screenshot-2015-12-21-15-36-12.png
Please help me guys any help will be appreciated.
Thanks
Sumit
↧
HELP! 400 Bad Request on me/invitable_friends
Hi all,
I've been searching around and tried many things for many days now, I haven't been able to get through this problem.
I get "400 Bad Request" when I try to call "me/invitable_friends" like this:
FB.API("me/invitable_friends", Facebook.HttpMethod.GET, CallBackLoadInvitableFriends);
function void CallBackLoadInvitableFriends(FBResult result) {
Debug.Log(result.Text);
}
I'm on Unity 4.7.1, Facebook SDK for Unity 6.2.2. I'm using the access token to login, it logs in. This FB app is in the "Games" category and I believe this has the required "Canvas", although I'd like to know how I can confirm that I have the "Canvas" requirement.
==
I tried to get "friends" instead and it gave me some results, but I don't understand why the data is empty and the count is 12, if I have 12 in "total_count", am I not suppose to have 12 records in the data?
FB.API("me/friends", Facebook.HttpMethod.GET, CallBackLoadInvitableFriends);
function void CallBackLoadInvitableFriends(FBResult result) {
Debug.Log(result.Text);
}
Result:
{"data":[],"summary":{"total_count":12}}
↧
Facebook for Windows
Hey,
I was wondering whether there are any plugins to access Facebook on a windows application. I found several plugins in the asset store but they all seam to be for iOS, Android, Windows Phone or Web Player but none of them seems to be for windows 7 or 10.
I would need my application to be a simple .exe file for my client (so targeting PC) and I need the user to access to login to Facebook to access the friends list. So does anybody know a plugin or simple API I could use to achieve this?
Best regards,
Fred
↧
Capture redirection Url
Hello,
I am trying to capture the access token of Facebook which is apparently provided in a redirection URL. So I call the following function in my application:
Application.OpenURL(String.Format("https://graph.facebook.com/oauth/authorize?client_id={0}&redirect_uri={1}&state={2}", _facebookAppId, _redirectEndpoint, token));
_redirectEndpoint is my Server (www.someWebServer.com).
> "When using a desktop app and logging> in, Facebook redirects people to the> redirect_uri mentioned above and> places an access token along with some> other metadata (such as token expiry> time) in the URI fragment:"
is what it says on the Facebook guide
So I would like to create a script that captures the entire URI, so that I can retrieve in with my application. It should not be that hard but unfortunately I am not that familiar with server side scripting so it would be great tif somebody could help me out :)
↧
↧
How to test application for facebook invitation?
As you guys probably knows, you send invite through facebook and the invited person can click the notification and play/download the game. What I'm trying to do is reward the inviter after the invited person logs into the game. Now I want to test it.
I can get the inviter information from Facebook SDK, but it only shows placeholder for testing invitation. I don't know what kind of url it will actually send. I read some documents, but I want to know for sure first.
Is there anyway to test handling deep link information from Facebook SDK?
↧
That we can processing this model so that basically
That we can processing this model so that basically give you a considered the current use re we we've increased Knox well with some additional needing to do this kind of event dealing with the methodologies as of now on this current execution measure of eager plus program you might think all men are essentially moved from like low-level Cisco find notwithstanding that is almost no better and we agree with you to on a very basic level what we're doing about that towards the [My First Online Payday][1]
http://masspmmusclegrowth.com/my-first-online-payday/
[1]: http://masspmmusclegrowth.com/my-first-online-payday/
↧
NullReferenceException: A null value was found where an object instance was required. at InitScript.LoginCallback2
Dear Unity developers, I'm facing a problem with getting id, name and email from Facebook.
My code:
public void CallFBLogin()
{
FB.Login("public_profile,email,user_friends", LoginCallback);
}
private void LoginCallback(FBResult result)
{
Debug.Log("LoginCallback");
if (result.Error != null)
lastResponse = "Error Response:\n" + result.Error;
else if (!FB.IsLoggedIn)
{
lastResponse = "Login cancelled by Player";
}
else
{
lastResponse = "Login was successful!";
FB.API("/me?fields=first_name,email,id", Facebook.HttpMethod.GET, LoginCallback2);
}
}
void LoginCallback2(FBResult result)
{
Debug.Log("LoginCallback2");
Debug.Log("name responce received " + result.Text);
IDictionary dict = Facebook.MiniJSON.Json.Deserialize(result.Text) as IDictionary;
fbname = dict["first_name"].ToString();
fbemail = dict["email"].ToString();
fbid = dict["id"].ToString();
Debug.Log("your name is: " + fbname + " email: " + fbemail + " id = " + fbid);
if (fbemail == null)
{
fbemail = "null@email.com";
}
RegisterUser(fbid, fbname, fbemail);
}
RegisterUser method will register player with my backend.
When testing in Unity editor with Fb User Token all works great and user registers with my backend.
When testing on iOs devise I'm getting an error in XCode:
NullReferenceException: A null value was found where an object instance was required.
at InitScript.LoginCallback2 (.FBResult result) [0x00000] in :0
at Facebook.AsyncRequestString+c__Iterator0.MoveNext () [0x00000] in :0
This code is not mine and I'm actually not native Unity(C#) developer so maybe it's something with Dictionary alloc?
Thanks
↧
Facebook Profile pic Callback don't Execute
Hi, I'm trying to get the user's profile pic and my "ProfilePicCallback" it's not getting executed.
What am I Missing?
P.S. This code works perfectly inside unity editor and I can get the name and picture of the user however when I test on iOS the PictureCallback never gets executed and I can only get the username.
**This is my code:**
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class FacebookLoginOpt : MonoBehaviour
{
//Diccionario para obtener los datos del usuario de Facebook
IDictionary dict;
public GameObject fbLoginBtn;
private string fbName;
private GameObject loginCanvas;
public void FBLogin()
{
if (!FB.IsLoggedIn)
{
if (InternetConnection.control.IsConnectedToInternet ()) {
//Login With Facebook
FB.Login ("public_profile,user_friends,user_birthday,publish_actions", LoginCallback);
fbLoginBtn.GetComponent
↧
↧
Facebook deserializing
Hey, I need help deserializing the JSON i get back from facebook.
I've been trying numerous ways to parse it but no success.
The only thing i seem to be parsing is the number of friends who have highscores, which is 2 : http://screencast.com/t/mbtTRexUBp0m
The issue comes when I try to parse the name and score of the people in the json.
InvalidCastException: Cannot cast from source type to destination type.
I/Unity (21869): at FacebookScript.GETCallback (IGraphResult result) [0x00000] in :0
I/Unity (21869): at Facebook.Unity.AsyncRequestString+c__Iterator1.MoveNext () [0x00000] in :0
The raw result which I recieve (seen from logcat):
Raw:{"data":[{"score":60,"user":{"name":"JOHNY JOHN","id":"0000000000000"}},{"score":50,"user":{"name":"JOHN JOHN","id":"0000000000000"}}]}
Here is my code:
public void GETCallback(IGraphResult result)
{
if (result.ResultDictionary != null)
{
Debug.Log("Raw:" + result.RawResult);
var dict = Json.Deserialize(result.RawResult) as Dictionary;
var friendList = new List
↧
Opening Facebook Page from Windows Phone
i tried to open my fb page in windows phone using fb://page/pageid, it works in android but not in windows phone, i also tried to switch it with fb://profile/pageid still the app opens and stays at home screen,it doesnt pop my page.
anyway i can make it work on windows phones?
↧
Unable to convert classes into dex format with Unity 5.3.4f1, Admob,Facebook and Unity IAP
Hi everyone. I added FaceBook sdk 7.4, Admob and Unity IAP in my project and I now I have this problem. (Plugins compatibility is the most buggy part of developing in Unity) Probably is caused by the facebook sdk but I don't know what and where I have to change something. Can someone help me? Thank You
Error building Player: CommandInvokationFailure: Unable to convert classes into dex format. See the Console for details.
C:/Program Files/Java/jdk1.8.0_60\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="C:/Users/stefano/AppData/Local/Android/android-sdk\tools" -Dfile.encoding=UTF8 -jar "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar" -
stderr[
Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/facebook/android/BuildConfig;
Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/facebook/unity/AppInviteDialogActivity;
Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/facebook/unity/AppInviteDialogActivity$1;
Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/facebook/unity/BaseActivity;
Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/facebook/unity/Constants;
Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/facebook/unity/FB;
Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/facebook/unity/FB$1;
Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/facebook/unity/FB$2;
Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/facebook/unity/FB$3;
UNEXPECTED TOP-LEVEL EXCEPTION:
java.lang.RuntimeException: Translation has been interrupted
at com.android.dx.command.dexer.Main.processAllFiles(Main.java:608)
at com.android.dx.command.dexer.Main.runMonoDex(Main.java:311)
at com.android.dx.command.dexer.Main.run(Main.java:277)
at com.android.dx.command.dexer.Main.main(Main.java:245)
at com.android.dx.command.Main.main(Main.java:106)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at SDKMain.main(SDKMain.java:129)
Caused by: java.lang.InterruptedException: Too many errors
at com.android.dx.command.dexer.Main.processAllFiles(Main.java:600)
... 9 more
]
stdout[
processing archive C:\Users\stefano\Documents\flappy-balls\Flappy Balls\Temp\StagingArea\android-libraries\GoogleMobileAdsPlugin\libs\.\unity-plugin-library.jar...
ignored resource META-INF/
ignored resource META-INF/MANIFEST.MF
ignored resource com/
ignored resource com/google/
ignored resource com/google/unity/
processing com/google/unity/BuildConfig.class...
ignored resource com/google/unity/ads/
processing com/google/unity/ads/Banner.class...
processing com/google/unity/ads/Banner$1.class...
processing com/google/unity/ads/Banner$1$1.class...
processing com/google/unity/ads/Banner$2.class...
processing com/google/unity/ads/Banner$3.class...
processing com/google/unity/ads/Banner$4.class...
processing com/google/unity/ads/Banner$5.class...
processing com/google/unity/ads/Interstitial.class...
processing com/google/unity/ads/Interstitial$1.class...
processing com/google/unity/ads/Interstitial$1$1.class...
processing com/google/unity/ads/Interstitial$2.class...
processing com/google/unity/ads/Interstitial$3.class...
processing com/google/unity/ads/Interstitial$4.class...
processing com/google/unity/ads/PluginUtils.class...
processing com/google/unity/ads/UnityAdListener.class...
processing archive C:\Users\stefano\Documents\flappy-balls\Flappy Balls\Temp\StagingArea\android-libraries\GooglePlay\bin\classes.jar...
ignored resource META-INF/
ignored resource META-INF/MANIFEST.MF
ignored resource com/
ignored resource com/android/
ignored resource com/android/vending/
ignored resource com/android/vending/billing/
processing com/android/vending/billing/IInAppBillingService.class...
processing com/android/vending/billing/IInAppBillingService$Stub.class...
processing com/android/vending/billing/IInAppBillingService$Stub$Proxy.class...
ignored resource com/unity/
ignored resource com/unity/purchasing/
ignored resource com/unity/purchasing/googleplay/
processing com/unity/purchasing/googleplay/ActivityLauncher.class...
processing com/unity/purchasing/googleplay/BillingServiceManager.class...
processing com/unity/purchasing/googleplay/BillingServiceManager$1.class...
processing com/unity/purchasing/googleplay/BillingServiceManager$1$1.class...
processing com/unity/purchasing/googleplay/BillingServiceManager$1$2.class...
processing com/unity/purchasing/googleplay/BillingServiceManager$2.class...
processing com/unity/purchasing/googleplay/BillingServiceProcessor.class...
processing com/unity/purchasing/googleplay/BuildConfig.class...
processing com/unity/purchasing/googleplay/Consts.class...
processing com/unity/purchasing/googleplay/Consts$PurchaseState.class...
processing com/unity/purchasing/googleplay/Consts$ResponseCode.class...
processing com/unity/purchasing/googleplay/GooglePlayBillingUnAvailableException.class...
processing com/unity/purchasing/googleplay/GooglePlayPurchasing.class...
processing com/unity/purchasing/googleplay/GooglePlayPurchasing$1.class...
processing com/unity/purchasing/googleplay/GooglePlayPurchasing$2.class...
processing com/unity/purchasing/googleplay/GooglePlayPurchasing$3.class...
processing com/unity/purchasing/googleplay/GooglePlayPurchasing$4.class...
processing com/unity/purchasing/googleplay/IActivityLauncher.class...
processing com/unity/purchasing/googleplay/IBillingServiceManager.class...
processing com/unity/purchasing/googleplay/IabException.class...
processing com/unity/purchasing/googleplay/IabHelper.class...
processing com/unity/purchasing/googleplay/IabHelper$1.class...
processing com/unity/purchasing/googleplay/IabHelper$2.class...
processing com/unity/purchasing/googleplay/IabHelper$3.class...
processing com/unity/purchasing/googleplay/IabHelper$4.class...
processing com/unity/purchasing/googleplay/IabHelper$OnConsumeFinishedListener.class...
processing com/unity/purchasing/googleplay/IabHelper$OnConsumeMultiFinishedListener.class...
processing com/unity/purchasing/googleplay/IabHelper$OnIabPurchaseFinishedListener.class...
processing com/unity/purchasing/googleplay/IabHelper$OnIabSetupFinishedListener.class...
processing com/unity/purchasing/googleplay/IabHelper$QueryInventoryFinishedListener.class...
processing com/unity/purchasing/googleplay/IabResult.class...
processing com/unity/purchasing/googleplay/Inventory.class...
processing com/unity/purchasing/googleplay/Purchase.class...
processing com/unity/purchasing/googleplay/PurchaseActivity.class...
processing com/unity/purchasing/googleplay/PurchaseFailedEvent.class...
processing com/unity/purchasing/googleplay/SkuDetails.class...
processing archive C:\Users\stefano\Documents\flappy-balls\Flappy Balls\Temp\StagingArea\android-libraries\cardview-v7-23.1.1\bin\classes.jar...
ignored resource META-INF/
ignored resource META-INF/MANIFEST.MF
ignored resource android/
ignored resource android/support/
ignored resource android/support/v7/
ignored resource android/support/v7/cardview/
processing android/support/v7/cardview/BuildConfig.class...
ignored resource android/support/v7/widget/
processing android/support/v7/widget/CardView.class...
processing android/support/v7/widget/CardViewApi21.class...
processing android/support/v7/widget/CardViewDelegate.class...
processing android/support/v7/widget/CardViewEclairMr1.class...
processing android/support/v7/widget/CardViewEclairMr1$1.class...
processing android/support/v7/widget/CardViewImpl.class...
processing android/support/v7/widget/CardViewJellybeanMr1.class...
processing android/support/v7/widget/CardViewJellybeanMr1$1.class...
processing android/support/v7/widget/RoundRectDrawable.class...
processing android/support/v7/widget/RoundRectDrawableWithShadow.class...
processing android/support/v7/widget/RoundRectDrawableWithShadow$RoundRectHelper.class...
processing archive C:\Users\stefano\Documents\flappy-balls\Flappy Balls\Temp\StagingArea\android-libraries\common\bin\classes.jar...
ignored resource META-INF/
ignored resource META-INF/MANIFEST.MF
ignored resource com/
ignored resource com/unity/
ignored resource com/unity/purchasing/
processing com/unity/purchasing/BuildConfig.class...
ignored resource com/unity/purchasing/common/
processing com/unity/purchasing/common/DelayedHandler.class...
processing com/unity/purchasing/common/IDelayedExecutor.class...
processing com/unity/purchasing/common/INativeStore.class...
processing com/unity/purchasing/common/IStore.class...
processing com/unity/purchasing/common/IStoreCallback.class...
processing com/unity/purchasing/common/IUnityCallback.class...
processing com/unity/purchasing/common/InitializationFailureReason.class...
processing com/unity/purchasing/common/ProductDefinition.class...
processing com/unity/purchasing/common/ProductDescription.class...
processing com/unity/purchasing/common/ProductMetadata.class...
processing com/unity/purchasing/common/ProductType.class...
processing com/unity/purchasing/common/PurchaseFailedEvent.class...
processing com/unity/purchasing/common/PurchaseFailureDescription.class...
processing com/unity/purchasing/common/PurchaseFailureReason.class...
processing com/unity/purchasing/common/SaneJSONObject.class...
processing com/unity/purchasing/common/StoreDeserializer.class...
processing com/unity/purchasing/common/UnityPurchasing.class...
processing archive C:\Users\stefano\Documents\flappy-balls\Flappy Balls\Temp\StagingArea\android-libraries\facebook-android-sdk-4.9.0\bin\classes.jar...
ignored resource META-INF/
ignored resource META-INF/MANIFEST.MF
ignored resource com/
ignored resource com/facebook/
processing com/facebook/AccessToken.class...
processing com/facebook/AccessToken$1.class...
processing com/facebook/AccessToken$2.class...
processing com/facebook/AccessToken$AccessTokenCreationCallback.class...
processing com/facebook/AccessToken$AccessTokenRefreshCallback.class...
processing com/facebook/AccessTokenCache.class...
processing com/facebook/AccessTokenCache$SharedPreferencesTokenCachingStrategyFactory.class...
processing com/facebook/AccessTokenManager.class...
processing com/facebook/AccessTokenManager$1.class...
processing com/facebook/AccessTokenManager$2.class...
processing com/facebook/AccessTokenManager$3.class...
processing com/facebook/AccessTokenManager$4.class...
processing com/facebook/AccessTokenManager$RefreshResult.class...
processing com/facebook/AccessTokenSource.class...
processing com/facebook/AccessTokenTracker.class...
processing com/facebook/AccessTokenTracker$1.class...
processing com/facebook/AccessTokenTracker$CurrentAccessTokenBroadcastReceiver.class...
processing com/facebook/BuildConfig.class...
processing com/facebook/CallbackManager.class...
processing com/facebook/CallbackManager$Factory.class...
processing com/facebook/FacebookActivity.class...
processing com/facebook/FacebookAuthorizationException.class...
processing com/facebook/FacebookBroadcastReceiver.class...
processing com/facebook/FacebookButtonBase.class...
processing com/facebook/FacebookButtonBase$1.class...
processing com/facebook/FacebookCallback.class...
processing com/facebook/FacebookContentProvider.class...
processing com/facebook/FacebookDialog.class...
processing com/facebook/FacebookDialogException.class...
processing com/facebook/FacebookException.class...
processing com/facebook/FacebookGraphResponseException.class...
processing com/facebook/FacebookOperationCanceledException.class...
processing com/facebook/FacebookRequestError.class...
processing com/facebook/FacebookRequestError$1.class...
processing com/facebook/FacebookRequestError$Category.class...
processing com/facebook/FacebookRequestError$Range.class...
processing com/facebook/FacebookSdk.class...
processing com/facebook/FacebookSdk$1.class...
processing com/facebook/FacebookSdk$2.class...
processing com/facebook/FacebookSdk$3.class...
processing com/facebook/FacebookSdk$4.class...
processing com/facebook/FacebookSdk$InitializeCallback.class...
processing com/facebook/FacebookSdkNotInitializedException.class...
processing com/facebook/FacebookSdkVersion.class...
processing com/facebook/FacebookServiceException.class...
processing com/facebook/GraphRequest.class...
processing com/facebook/GraphRequest$1.class...
processing com/facebook/GraphRequest$2.class...
processing com/facebook/GraphRequest$3.class...
processing com/facebook/GraphRequest$4.class...
processing com/facebook/GraphRequest$5.class...
processing com/facebook/GraphRequest$6.class...
processing com/facebook/GraphRequest$7.class...
processing com/facebook/GraphRequest$Attachment.class...
processing com/facebook/GraphRequest$Callback.class...
processing com/facebook/GraphRequest$GraphJSONArrayCallback.class...
processing com/facebook/GraphRequest$GraphJSONObjectCallback.class...
processing com/facebook/GraphRequest$KeyValueSerializer.class...
processing com/facebook/GraphRequest$OnProgressCallback.class...
processing com/facebook/GraphRequest$ParcelableResourceWithMimeType.class...
processing com/facebook/GraphRequest$ParcelableResourceWithMimeType$1.class...
processing com/facebook/GraphRequest$Serializer.class...
processing com/facebook/GraphRequestAsyncTask.class...
processing com/facebook/GraphRequestBatch.class...
processing com/facebook/GraphRequestBatch$Callback.class...
processing com/facebook/GraphRequestBatch$OnProgressCallback.class...
processing com/facebook/GraphResponse.class...
processing com/facebook/GraphResponse$PagingDirection.class...
processing com/facebook/HttpMethod.class...
processing com/facebook/LegacyTokenHelper.class...
processing com/facebook/LoggingBehavior.class...
processing com/facebook/Profile.class...
processing com/facebook/Profile$1.class...
processing com/facebook/Profile$2.class...
processing com/facebook/ProfileCache.class...
processing com/facebook/ProfileManager.class...
processing com/facebook/ProfileTracker.class...
processing com/facebook/ProfileTracker$1.class...
processing com/facebook/ProfileTracker$ProfileBroadcastReceiver.class...
processing com/facebook/ProgressNoopOutputStream.class...
processing com/facebook/ProgressOutputStream.class...
processing com/facebook/ProgressOutputStream$1.class...
processing com/facebook/RequestOutputStream.class...
processing com/facebook/RequestProgress.class...
processing com/facebook/RequestProgress$1.class...
processing com/facebook/TestUserManager.class...
processing com/facebook/TestUserManager$Mode.class...
ignored resource com/facebook/appevents/
processing com/facebook/appevents/AppEventsConstants.class...
processing com/facebook/appevents/AppEventsLogger.class...
processing com/facebook/appevents/AppEventsLogger$1.class...
processing com/facebook/appevents/AppEventsLogger$2.class...
processing com/facebook/appevents/AppEventsLogger$3.class...
processing com/facebook/appevents/AppEventsLogger$4.class...
processing com/facebook/appevents/AppEventsLogger$5.class...
processing com/facebook/appevents/AppEventsLogger$6.class...
processing com/facebook/appevents/AppEventsLogger$7.class...
processing com/facebook/appevents/AppEventsLogger$AccessTokenAppIdPair.class...
processing com/facebook/appevents/AppEventsLogger$AccessTokenAppIdPair$SerializationProxyV1.class...
processing com/facebook/appevents/AppEventsLogger$AppEvent.class...
processing com/facebook/appevents/AppEventsLogger$AppEvent$SerializationProxyV1.class...
processing com/facebook/appevents/AppEventsLogger$FlushBehavior.class...
processing com/facebook/appevents/AppEventsLogger$FlushReason.class...
processing com/facebook/appevents/AppEventsLogger$FlushResult.class...
processing com/facebook/appevents/AppEventsLogger$FlushStatistics.class...
processing com/facebook/appevents/AppEventsLogger$PersistedAppSessionInfo.class...
processing com/facebook/appevents/AppEventsLogger$PersistedAppSessionInfo$1.class...
processing com/facebook/appevents/AppEventsLogger$PersistedEvents.class...
processing com/facebook/appevents/AppEventsLogger$SessionEventsState.class...
processing com/facebook/appevents/FacebookTimeSpentData.class...
processing com/facebook/appevents/FacebookTimeSpentData$1.class...
processing com/facebook/appevents/FacebookTimeSpentData$SerializationProxyV1.cl
↧